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Pick’em Scoring - Gil’s Shootout

Updated over a week ago

Every sport has its particular scoring. For more information on other sports, check out the MISC section on our rules page.

The Underdog Fantasy Gil’s Shootout (“Contest”) is a score-based advancement style shooting competition. The tryout will be held on Saturday, December 16 (the “Tryout” or “Round One”) and Saturday, January 20 (the “Live Event” or “Round Two”) and will be held exclusively for Underdog Fantasy customers who enter the Contest (“Contestant”).

In addition, Underdog Fantasy will offer Pick’em contests on the Live Event for all eligible Underdog Fantasy customers. The Contest will be administered and scored by the Underdog Ops Team according to these Rules.

Live Event

Approximately eighteen (18) individuals will compete for the Grand Prize at the Live Event. The number of contestants can be altered at Underdog Fantasy’s discretion.

At the Live Event, individuals will compete in up to four (4) rounds. Their advancement will depend on the result of each round, broken down below. Contestants must have both feet on designated Underdog decals for shots to count. Each made shot will count as one (1) point. A contestant’s total points will determine whether they advance to the subsequent round.

In the event of a tie between contestants who have the chance to qualify for another round, contestants will compete in the shooting game “Tops”. Contestants will shoot from a circle located 19.9 feet away from the basket (high school three-pointer); the last contestant to miss will qualify for the following round. Contestants will shoot until one contestant makes the shot and one person misses the shot. In the event of a three-way tie, it will take two contestants to miss and the third to make their shot to advance.

Rounds

Round 1


Approximately 18 contestants; instead of going around the horn, contestants will zig-zag across the court to designated shot spots indicated by an employee and an Underdog shooting decal -- they'll start at the wing, then go to the corner, then to the opposite wing, opposite corner, and end at the top of the key.

Each contestant will shoot 25 "mid-range" shots (17-feet). 5 shots per spot, 100-second timer.

The top ten scorers will advance to Round 2.

Round 2


10 contestants that will start in the corner, then go to the top of the key, wing, wing, corner.

Each contestant will shoot 25 high school threes (19 ft, 9 in). 5 shots per spot, 100-second timer.

The top-five scorers will advance to Round 3.

Round 3


5 contestants that will each shoot 25 high school threes, and 25 college threes (22 ft, 1.75 in).

5 shots per spot, 210 seconds (3.5 minutes) timer. Contestants will go around the horn - they'll shoot high school threes first, and then loop back and do the college threes.

The top three scorers will advance to Round 4.

Round 4


Each contestant will shoot 25 college threes and 25 NBA threes (22 ft in corners, 23 ft 9 in elsewhere). Contestants will go around the horn - they'll shoot college threes first, and then loop back and do the NBA threes.

5 shots per spot, 210 second (3.5 minutes) timer.

Scoring

Perfect Section: Each round will consist of different sections of five shots from various spots on the court. If a contestant makes all five shots from one of the spots, they'll be awarded with a Perfect Section.

Finishing Position: If Gilbert Arenas has a finishing projection of 3.5 and he finishes in second place, people that selected "Better" would win those selections because 2 is a better finishing position than 3.5.

Fantasy Points:

  • Made Shot +3

  • Missed Shot -1

  • Perfect Section +5


Any contestant(s) that doesn't advance to the next round will be graded in order of total shots made for that round.

For example: Ten contestants advance to Round 2, the highest scoring contestant that doesn't advance will have a finishing position of 11.

Additionally, any contestants that finish with the same number of shots but don't advance will be graded as the same finishing position.

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