Every sport has its particular scoring. For more information on other sports, check out the MISC section on our rules page.
Rivals
For Rivals based on certain statistics, ex. Double faults, in which case the player with the lower score is considered to have had a better performance, the player on the side of the Rival with the lowest score, accounting for potential Rival spreads, will be deemed the winning side.
Breakpoints
Breakpoints won - The number of games a player wins while their opponent is serving.
Games Won/Lost
Service games lost - The number of games a player loses while serving.
Games won/lost - Set tie-breakers won/lost count towards "games won/lost".
For example, if a player wins a match by a score of (7-6, 7-6) then they would be scored as having 14 games won and 12 games lost while their opponent would have 12 games won and 14 games lost.
Walkover/Retirement/DQ
If any market does not reach its natural conclusion (e.g. the end of a game/point for a game/point market via disqualification or retirement/walkover), projections will be void unless the market has already been determined, or unless otherwise stated.
In any of the following circumstances, all selections will stand:
A change of venue
A change from indoor court to outdoor court or vice versa
A change of surface (either before or during a match)
A delay in the start of a match
Suspensions, as long as the play is resumed and the match is completed.
A tie break is considered as one game for game selections. A super tiebreak is considered as one game for game selections and one set for set selections. In the event that the total is exactly equal to the offered line, then all selections on this offer will be declared void.